Claude of Tanks crest
CLAUDE OF TANKS
102 vehicles · 8 battlefields · 30 camouflages · tiers I–X

Free-roam armored warfare rendered live in the browser — pure Three.js, no installs, no accounts. Every frame below was shot inside the engine.

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102
vehicles · tiers I–X
8
battlefields · six biomes
30
camouflages · map-matched
7v7
battles · per-class AI doctrine
14
equipment items · real modifiers
6K
studio captures · in-engine

02Battlefields

eight maps · six biomes · one light rig each

A square kilometre apiece, hand-tuned end to end — terrain splats, vegetation hues, prop kits, sky and post grade. Golden hour in the streets, alpine glare on the ice, sodium haze over the sidings.

03The scene studio

the production rig, shipped inside the game

Press F8 in the garage — or hit /studio — and the battle map goes fully live with no battle sim: just you, the fleet, the effects language and a free camera. Every gallery frame above came out of this rig.

Scene studio — staged wreck with glowing turret ring and smoke columns, panel open
live staging — turret-popped state, ring still glowing capture · up to 6144 px
Studio actor picker listing the tank roster
The whole roster, placeableactor picker
Studio FX timeline controls with muzzle flash frozen mid-frame
Freeze the fireball, step by 10 msfx timeline
Studio scene with burning turret-popped wreck
Six damage states, live fireturret-popped · burning

Compose the shot, then take it.

The studio is a first-class game mode: the chosen battlefield with terrain, vegetation, sky and post all live — no AI, no spotting, no HUD chrome — plus placeable actors with full pose control and the game's real effects language.

ActorsAny vehicle in the roster — hull facing, turret yaw, gun pitch within real spec limits, any camo
Damage statesSix — intact · engine-smoking · burning · wrecked · wrecked-burnt · turret-popped
EffectsThe battle set, addressable: muzzle flash, tracers, impacts, ammo-rack kills, MG bursts, barrages, armor scarring, dust, engine smoke, detrack
FX timeStudio-owned clock — freeze, scale, step in 10 ms increments to catch the exact flash frame
CameraFree-fly + orbit, FOV and roll control, shift for 4× — no pointer lock needed
CaptureHi-res path to 6144 px — full post chain, all shadow cascades forced
ScenesRound-trippable JSON — identical scene, identical frame, which is how the 30-shot set stays reproducible

04In the fight

what the demo actually simulates

Under the paint is the deep end: plate-level armor with slope and ricochet gates, the real WoT concealment formula, per-module damage and a five-bus sound stage with a radio crew. These frames are pulled straight from play.

05The fleet gate

measured, not eyeballed

Every hull is being rebuilt against reference geometry and published dimensions. A tank ships only when it clears the dual gate: every measured component at ≥ 90, and an independent critic at ≥ 9/10 on every view for shaded parity.

93
reference packets · cited dims
85
geometry scorecards · live ledger
3
dual-gate passes · so far
7
families · in the gate loop
01M60A1 Pattonwelded hull loft · measured fittings · searchlight rigfirst pass · geometry min 90.7 · views 9/10
02KV-2the fridge — rebuilt turret rear, machined gear facessecond pass · geometry min 90.2 · views 9/10
03M60A3the searchlight variant — cleared the critic in one roundthird pass · geometry min 90.0 · views 9/10
04Leopard · Merkava · casemates · WWII · UK · misc · T-26 lineseven families in the loop — the whole library followsin progress

06Media kit

the shield, three ways · click to download
colored shield
Shield — colored
public/brand/logo-mark.svg
Download
black and white shield
Shield — black & white
public/brand/logo-mark-bw.svg
Download
metal shield
Shield — metal
public/brand/logo-mark-metal.svg
Download
full lockup
Full lockup
public/brand/logo-full.svg
Download
simple mark
Simple mark
public/brand/logo-mark-simple.svg
Download
opengraph image
OpenGraph card
public/brand/og-image.png
Download

07Field manual — quick answers

the facts, straight
Q1Is Claude of Tanks free to play?Yes — completely free, in the browser tab you already have open. No install, no account, no payments.
Q2What do I need to play?Any modern desktop browser with WebGL2 (Chrome, Edge, Firefox, Safari). Recent phones and tablets work too, with touch controls on a reduced quality tier.
Q3How many tanks and maps are there?102 vehicles across tiers I–X — WWII to modern MBTs — and 8 battlefields across six biomes.
Q4What is the Scene Studio?The built-in staging rig (F8 in the garage, or /studio): place any vehicle on a live battlefield, pose it, set damage states, fire real effects, freeze time, capture up to 6144 px. Every gallery frame above came out of it.
Q5What engine does it run on?Pure Three.js on WebGL2 — no game-engine framework. Procedural terrain and vehicles, cascaded shadows, an HDR post chain, deterministic effects.